Apr 10-May8 3156 24th Street San Francisco

REENIE CHARRIÈRE Charrière documents the contrast between synthetic and organic matter along everyday paths and urban landscapes. From discarded materials, she then creates sculptural installations, like tapestries made out of plastic bags, to remind us of the trash that has already accumulated in nature and is leaching toxins into the flows of our lives through air, water, and soil.

NATASHA DIKAREVA Dikareva connects reality and dream through clay sculptures based on Ernst Haeckel’s illustrations of fantastical sea dwellers. They are metaphors for ourselves, as they travel between worlds in the vehicle of a protective and stylish shell. Arriving in our world, they ask us if it is safe to leave the comfort of their shell, maybe reminding us to do the same.

SCOTT KILDALL In this installation, Kildall creates an aural channel into the future that allows the person interacting with his phone booth to earn a glimpse of information from someone in the year 2049. He connects the virtual and the real by re-purposing communication and production networks in the form of algorithms, sculptures, performances, and videos.

KRISTIN NEIDLINGER Neidlinger enhances sensory perception, bringing us closer to ourselves. In the spirit of communication, physical enhancement, and therapeutic and fun experiences for the senses, she founded SENSOREE, a team that designs enhancements to the nervous system, like smart fabrics to investigate our humanity through an interaction and contrast with machines.

ERIK OTTO Otto’s unique aesthetic of flow and color can be found throughout his paintings, sets and stage designs, installations, murals, and more. His use of varying materials and medias has made him a brilliant improviser who captures moments of beauty and chaos coming together.

ALBERTO TOSCANO Toscano works with polymer clay on wood panels in the search for recurring themes that emerge in the creation of geometric patterns and intricate structures, resembling abstractions and industrial landscapes, contrasted with remote and translucent scenarios.

Sui Generis
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This article was published in:
Idea Issue - Released March 2013
Issue 2 / Version 3 | Buy print copy here
Issue 11
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